Patch notes
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Patch 1.0.0.4066
Edit
- Fixed a problem that caused crashes after battles
- Fixed a problem with „selfrepair“ components on spaceships
- Fixed a crash after loading some campaign savegames
- Fixed wrong model on a laser weapon
- Changed cryptic shipnames in the campaign
- The armor type is no longer displayed in tooltips of buildable spaceships inside the planet management
- The calculation of the planets‘ population now includes the buildings fromthe extra technology trees correctly
Human Episode 3 - Fixed increase population goal
Patch 1.0.0.4063
Edit
- Fixed a problem with texture stages that caused crashes after changing between galaxy map and starsystem view and after battles
- Winning conditions for a skirmish or multiplayer match are now saved and loaded correctly
- Tooltips of buildings (planet management) and ship components (ship editor) display if an item can only build once on the planet or ship
Human Episode 2 - Reduced the fleet size of X'or attacks
Human Episode 3 - Fixed a bug, so that the „increase population“ goal can now be accomplish
Patch 1.0.0.4056
Edit
-Fixed a crash when loading a savegame in skirmish/multiplayer
Patch 1.0.0.4047
Edit
- Fixed audio problems when cut-scenes and dialogues are canceled with ESC key
- Fixed health and armor of ships, not being calculated and shown correctly
- Additional fixes for waypoints not working correctly in Mission 2
- Planet components which are to expensive or unique buildings for a planet are now shown as disabled in the construction menu and can not be built anymore without the required resources
Patch 1.0.0.4031 (15.08.2012 0:11 GMT+1)
Edit
Campaign
- Fixed a bug that forced starting in turn 2 in all missions
- Fixed a bug in mission logger, not checking already colonized planets, if you have to colonize x planets
Savegames
- Fixed that waypoints were not saved in campaigns (not working in older savegames)
- Fixed a bug that caused ships had more life after loading from savegames than before
- Fixed a bug: deep space structures in construction stopped being build up after loading
Network
- Added port probing support (when creating a multiplayer game, the server checks if the game is reachable and gives corresponding feedback. If this happens, you should check your port forwardings)
General
- Fixed a possible crash when selecting multiple objects in starsystem view (ships, deep space structures, orbital structures)
- Fixed a bug that caused deep space structures in construction to work while they are completed
- Fixed a bug that objects in asteroid fields could not be selected
- Fixed a bug when building human shields on a ship extremely raised the shipcosts
- Hitpoints of corvette class ships reduced
- Added a max frame limitation if you are inside the main menu
Patch 1.0.0.3982 (13.08.2012 7:00 GMT+1)
Edit
- Multiple crashes fixed
- More fixes with respect to saving/loading
- Fixed a bug that held ships in warp after battle
- Fixed bug that prevented ships from using stargates in battle (flee from battle)
- Multiple improvements of UI, texts, etc.
- Plotstopper in human and arthrox campaign fixed
- Added version number to Kalypso Launcher window
- Added loading screens for most load phases
- Fixed a bug: The moral bars in your known planets overview could be moved
- Fixed a bug with productivity bars not showing the correct value in your planet management
- Added antialiasing to video options
- Added vsync to video options
- Temporary removed battle options 'intercept', 'pass' and 'auto-solve' from pre-battle screen. They should return when AI improvements are completed
- Removed a bug that enabled parts of debug overlays
- Fixed a bug that prevented the 'open slots' filter in LAN/Internet browser working correctly
Patch 1.0.0.3960
Edit
- Ships can be self-destructed with ‚del‘ key (included in the key config)
- Cropped tutorial textboxes are working again
- Icons for components from extra techtrees are no longer invisible when build
- Changing your player name in the options now saves correctly
- You should no longer be able to cancel your opponents construction queue
- Needed technologies not available to research in the campaign, should be fixed
- Re-Enabled max player count for skirmish and multiplayer, but only one AI-Opponent possible at the moment
- Tooltips for ship hulls and ship modules not visible in some situations should be fixed
- Different savegame fixes and a minor bugfixes
Patch 1.0.0.3916 (10.08.2012, 1PM GMT+1)
Edit
- Mutliple crashes fixed
- Fixed bugs related to saving/loading
- Audio settings are now properly saved
- Removed blockade in campaign
- Fixed some problems when saving ancestries
- Campaign rounds now have unlimited time